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Dungeons and dragons out of the abyss
Dungeons and dragons out of the abyss







dungeons and dragons out of the abyss

Beyond even that, the book serves as a terrific sourcebook for Underdark adventuring, providing lots of detail about the wildlife, cultures, and societies of the underground. In addition to the solid plot, there are a number of unusual scenarios to play out (not just the usual hack-and-slash), many fun NPCs, and tons of side quests to interest players. Even more interesting locales appear during this section, including the stone giant library of Gravenhollow (my favorite in the book) and the drow capital city of Menzoberranzan.Įven more so than the previous 5th Edition adventures, Out of the Abyss encompasses an entire campaign for a D&D group.

dungeons and dragons out of the abyss

The second half sends the heroes back into the Underdark, on a mission to investigate the demon-haunted Underdark and, eventually, engineer the demon lords' banishment back to the Abyss. Along the way, they evade drow trying to recapture them, and hit a number of interesting locales, including the duergar city of Gracklstugh and the deep gnome city of Blingdenstone. The dangerous, corrupting effects of this summoning become obvious as our heroes try to get back to the surface. The first half of the adventure introduces our heroes, who escape from drow imprisonment, only to discover that the demon princes of the Abyss have been summoned into the Underdark. Probably the best adventure path produced since the launch of D&D 5th Edition, Out of the Abyss combines together old-school Underdark adventure tropes with a touch of the weirdness seen in later settings like Planescape.









Dungeons and dragons out of the abyss